Public transport management game · in development
Transit Rush
Real city. Your network.
Plan the public transport of a real city: bus, tram, metro, light rail, ferry and coach on real maps. You decide stops, lines, frequency, vehicles, money and research.
The Steam page is not online yet. Once it exists, this button will lead straight to it.
Why it's different
Not a generic grid with generic numbers. A real city, computed for real.
Real streets, real buildings
Every street, every building outline, every river and hill comes from real map data, not a procedural grid. Curves, dead ends and awkward junctions are real, because the city is.
Real demand, not random numbers
Passengers come from actual residents, jobs and destinations per district, walking real footpaths to your stops. Time of day, weekday, weather and events change who travels when.
Lines that follow the street
Click stops and the line follows the real street, with its real curves, junctions and obstacles. No grid to hide behind: a tight corner is a tight corner.
Several real cities, more to come
Hamburg, London, Paris, Amsterdam, New York, Berlin and Washington D.C. are playable now, each built from its own real map. More cities are on the way.
What the game can do
Everything listed here is already in the game and can be tried in the test version.
Real cities
Streets, buildings, water and terrain come from real map data across seven playable cities so far, each a genuine, tens-of-kilometres-wide slice of the real place.
Six modes, one game
Click stops and the line follows the real streets. Bus, tram, light rail, metro, ferry and coach, each with its own frequency per time of day and weekday.
Metro with stations and curves
Build track with curves, switches and depth, place stations, look through the ground in a 3D cut. Buildings, water and tight curves set limits, marked in red right on the track.
A network map like on the wall
From your lines the game draws a schematic network map on its own, with filters per mode. "Find a journey" shows door-to-door trips with alternatives.
Passengers with a real daily rhythm
The game calculates passengers from residents, jobs and destinations per district, over real footpaths. Time of day, weekday, weather and events change who travels when.
Money and operations
Fares and the city's subsidy against vehicles, depots and credit. The monthly statement shows the result per line and where a different frequency would save money.
Research and workshop
Research unlocks what you may build, such as signal priority or tunnel boring, across four branches. The workshop retrofits vehicles you already own.
City contracts and sandbox
In the career the city pays contracts with a budget and a bonus, and money matters. In the sandbox you build freely without money worries.
Screenshots
Pictures from the game, work in progress. Click one for the large view, use the arrow keys to browse and Esc to close.
Lines on the real mapClick stops and the line follows the real streets.
New York in 3DBuildings in real outlines and heights, coloured by use.
Building a metro, with resistanceCurves, depth, stations – and red reasons why not, right on the track.
A whole networkSeveral lines across Midtown Manhattan, vehicles run in plain sight.
A network map like on the wallThe game draws a network map from your lines on its own.
Check a journeyDoor to door: changes, waiting time and walking, from a point on the map or a stop.
Statistics down to the stopPassengers per time of day, cost recovery and load per stop.
Research and workshopResearch unlocks, the workshop fits it in.
An easy start for newcomersThe first bus line in eight steps, with hints right where they are needed.
Map data © OpenStreetMap contributors (ODbL). Interface, numbers and looks may change before release.
Cities
These seven cities are playable right now, each built from real map data and each a 120 × 120 km slice of the real place.

Hamburg
About 4.4 million residents in the map area, some 1.2 million buildings. With the Elbe, the Alster and the port.

London
About 18 million residents in the map area, some 2.4 million buildings. With the Thames right in the middle.

Paris
About 13 million residents in the map area, some 2.2 million buildings. With the Seine winding through its arrondissements.

Amsterdam
About 8.9 million residents in the map area, some 2.8 million buildings. With its canal ring right at the centre.

New York
About 18 million residents in the map area, some 2.4 million buildings. With the Hudson, the East River and Manhattan.

Berlin
About 5.7 million residents in the map area, some 1.1 million buildings. With the Spree running through Mitte.

Washington D.C.
About 8.3 million residents in the map area, some 2.0 million buildings. With the Potomac and the National Mall.
Development status
In developmentTransit Rush is being built right now. A test version is played by a small group of testers; a release is planned, but there is no date yet.
The Steam page does not exist yet. As soon as it is online, the wishlist button will lead there. Until then there is no Steam link pretending to be more than it is.
Contact
Questions, feedback or interested in the test version? Write an e-mail:
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